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Cyberpunk Racing Checkpoint

The challenge of this project was to create a cyberpunk race checkpoint with the fewest polygons and materials possible, ensuring the asset is optimized for game engines and, if necessary, mobile devices. Blender and Substance 3D Painter were used, and it was rendered in Unity Engine URP.

360 render

Frontview Wire

Frontview Wire

Solar Panel Wire

Solar Panel Wire

Machine Wire

Machine Wire

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

Render in Unity URP

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