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Dephs of Hell - Full Game Art Process - Made in 72hrs to Gamejam Ludum Dare 57

In this project I worked as a Game Designer, 3D Artist, tech artist, Character Designer, Animator and UI designer.

This game was made in 72 hours to Ludum Dare 57 Game jam.
Try to escape the depths of hell while being attacked by all kinds of dangers. climb to unlock skills!!!
All the particle systems in the project are modifications of the Epic Toon and JMO assets.

Play now: https://batthecatgames.itch.io/depths-of-hell

Dephs of Hell - Gameplay Trailler Youtube

TITLE SCREEN - This video shows the title screen and a breakdown of the composition and assets setup in the scene.

GAMEPLAY - This video shows gameplay footage and a quick breakdown of the composition and assets setup in the scene.

PANEL - made with shader graph developed by me. This shader is procedural and uses polygon and position nodes to create masks and gradient effects. It allows you to add a background texture and control its size and scrolling speed and direction.

Lava Wall Shader - Shader graph customized by me

Lava Wooble Shader - Shader graph customized by me

Character simple Breakdown

The background is a simple quad where the shader scrolls the texture. Combined with the camera, this effect can give the illusion of infinite movement, without the need to instantiate new objects and move them.