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Idle Island Scavanger - hybrid casual mobile game

Idle Island Scavenger is a hybrid casual mobile game combining idle progression with resource gathering and environmental interaction, focused on delivering satisfying visual feedback and continuous player progression.

I worked on this project as a 3D Artist, contributing to both in-game assets and UI production, with a strong emphasis on stylization, optimization, and gameplay readability.

My main contributions included:

Creating and modifying 3D assets using an optimized palette mapping workflow, ensuring consistent visuals and low memory usage
Developing destructible props with multiple damage states (up to three variations per asset) to enhance game feel and clearly communicate progression during interactions
Ensuring assets were game-ready, with clean topology and efficient UV usage for real-time performance
Designing and producing UI elements by posing 3D models in Blender using stylized shaders
Creating final UI visuals and outlines in Photoshop to achieve a clean, readable, and cohesive look

Gameplay

Gameplay

Models creation

Models creation

Icons Creation

Icons Creation

Game Screenshot

Game Screenshot

Game Screenshot

Game Screenshot

Game Screenshot

Game Screenshot