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Yoshi Island - Unity Game Concept

Inspired by the nostalgia of classic games and my passion for the art style of Yoshi's Island, I decided to explore a technique reminiscent of the pre-rendered approach used in the development of the Donkey Kong series on the SNES. However, I aimed to give it a fresh aesthetic using Unity.

1. Modeling: I created the models using Blender, ensuring they had the right level of detail and style to fit the vision.

2. Shader Creation: To achieve a unique visual appeal, I designed a stylized shader that gives the models a painted look, adding a layer of artistic expression.

3. Lighting and Rendering: I set up the lighting to enhance the shader effects and then rendered the models. This step was crucial to achieve the desired atmosphere and visual coherence.

4. Downscaling: After rendering, I performed a downscale, which adds to the nostalgic feel and increase the game performance.

5. Unity Integration: I imported the downscaled renders into Unity, where I set up the scene and carefully configured the cameras to maintain the visual integrity and style of the project.

Final Result Demo

Final Result - demo with outlines

Unity Scene Setup

Unity Scene Setup

Test Render

Test Render

3d model

3d model

render

render

3d model

3d model

render

render

3d model

3d model

render

render

3d model

3d model

render

render

3d model

3d model

rig and shader

rig and shader

Stun animation sprites

Stun animation sprites